Showing posts with label Def Jam. Show all posts
Showing posts with label Def Jam. Show all posts

Friday, August 27, 2010

Underrated Games: Def Jam Fight For NY Part 3

For all who are dumb and think EVERY game should be the holy f*cking grail passed down from the perfect God himself, don't hold your breath. Every game has a problem, whether you say it nitpicking or a full scale issue. Every game we play has something that needed a little extra development time to make it problem-free, but even if they did, for one reason or another, someone would find an issue. So Def Jam is not an exception to this standard and I will tell you why.

First off, no online play. There may be a few of you out there that think this is an issue and some of you may think it shouldn't have to be in it. My rebuttal to that is...it should have been experimented with. When this came out in 2004, Xbox Live was out in full swing. Halo 2 had it, Timesplitters had it, and even a few other games had this functionality. So typically, it was the hottest thing out then (it kinda still is today but in a different way). This would've made for a killer online fighter and it probably would've been a well known name like Halo. Sadly enough, it was never implemented.

Wednesday, August 25, 2010

Quick Update For All

Hey people! I know it's been a while since I did my last post (which was in the beginning of last month) but it was only because I was trying to finish a VEEEEEERY MASSIVE game that is on the most unlikely console. It's basically in the family of Final Fantasy and Kingdom Hearts, but it's a game series that I think beats out both of these notorious franchises. It made from Square Enix like the other two, but it's their longest running RPG series to date. That game is Dragon Quest IX: Sentinels of the Starry Skies.



I will likely have a review for you guys soon, but I have two things to do before that:
1. Finish up the last part of my DJ:FFNY post, and
2. Stop playing this AAAAAAAAAAAAAAAAWESOME GAME!

Once I'm done both of these I will have a review of it. Wish me luck and bare with me, cause it WILL be a while...just kidding! I'll have it as soon as possible people!

Thursday, July 8, 2010

Underrated Games: Def Jam Fight For NY Part 2

Now that the story segment has been mildly covered (which I advise for you to play for yourself), and that you guys know of the BLASPHEMY that is my lost disc, the gameplay now needs to be addressed. Like I said before, Def Jam Fight For NY is not your typical beat-em-up in the likes of more adored fighting games like Virtua Fighter or Super Smash Bros., but is more along the lines of a wrestling game like, for instance, the WWE Smackdown series. Though the gameplay isn't as slow as those games, there are some similarities that can be made between the two.

As preliminary moves, there's a punch, kick, grapple, block, and run button. Once again, a staple for many wrestling games the world over. On the other hand, there are a couple of unique attributes with this fighting francise that make it separate from other fighting games.
One thing is that the crowd in each stage can either help you or hurt you mid-fight. If someone throws you into a person surrounding the area or vice versa, they can either push you back into the brawl (i.e. like the rope propelling you forward in a wrestling ring) or they can hold you so you can do a tag team style grapple. It kinda looks cool to do and becomes very helpful when you're in a pinch. They can even give you melee weapons like a bat, a glass bottle, or even a shovel (depending on the venue).

Monday, July 5, 2010

Underrated Games: Def Jam: Fight For NY

Hey you! Yeah YOU, random guy reading this! Are you a fan of hip-hop? Do you like fighting or wrestling games? Well I have a game that only a handful of people (in MY opinion) have ever owned and liked, and happened to be one of my favorite fighting game. That game is Def Jam: Fight For NY.







To start off, imma tell ya a story about how I came up with this segment.