For all who are dumb and think EVERY game should be the holy f*cking grail passed down from the perfect God himself, don't hold your breath. Every game has a problem, whether you say it nitpicking or a full scale issue. Every game we play has something that needed a little extra development time to make it problem-free, but even if they did, for one reason or another, someone would find an issue. So Def Jam is not an exception to this standard and I will tell you why.
First off, no online play. There may be a few of you out there that think this is an issue and some of you may think it shouldn't have to be in it. My rebuttal to that is...it should have been experimented with. When this came out in 2004, Xbox Live was out in full swing. Halo 2 had it, Timesplitters had it, and even a few other games had this functionality. So typically, it was the hottest thing out then (it kinda still is today but in a different way). This would've made for a killer online fighter and it probably would've been a well known name like Halo. Sadly enough, it was never implemented.



